Illustration & Animation


illustration of the profile view of a green dragon's head facing a small human figure.

Illustration & design



illustration of the profile view of a green dragon's head facing a small human figure.

Animation

UX/Web Design

Screenshot of a webpage titled "Heathy habits with Mary Abharian"

Scarland Artbook


Screenshot of a webpage titled "Heathy habits with Mary Abharian"

Functional Nutrition with Mary

"Genver Arts" in white text over an abstract Acrylic painting with blue, orange, and black colors.

Shopping experience for an art gallery


purple logo consists of icononography implying three people are holding hands beloe there is text "Community helper" in a sans-serif font on a white background

App to get people involved in community service

Other

Logo that reads, "Tales of Midgard" in an old English font.

Video game UI

illustration of the profile view of a green dragon's head facing a small human figure.

Tiamat

Imagine featuring many different prototype screens of a desktop and mobile website over a solid blue background

Natasha McKernan

  • Denver Colorado

  • Google UX Design Certificate 2/17/2023

  • Resume (2024)

purple logo consists of icononography implying three people are holding hands beloe there is text "Community helper" in a sans-serif font on a white background

Date


July 2023 - November 2024

Role


• website design/operation
• project management
• illustration
• graphic design
• marketing
• social media management

Role II


• conflict resolution
• customer support
• product fulfillment
• product testing
• bookkeeping/finance

The Product


Digital artbook, physical artbook, and website with enough marketing to sell over 8,000 copies during our limited run!


This project was not just a web design project, but was so much more! I was a project manager and illustrator, in addition to many other roles.
I was responsible for everything to do with the website's design, along with the operation.

3d models of two dragon heads on long necks coming out of the ground, rendered with blender

This portfolio section is a work in progress.

purple logo consists of icononography implying three people are holding hands beloe there is text "Community helper" in a sans-serif font on a white background

Date


Ongoing Project

Role


Visual Designer, UX Designer, UX Writer, Web developer

The Product


The client needed a website to connect with customers and offer their services to them int he form of in person and zoom appointment scheduling while providing adequente information to help the customer feel comfortable and informed.

Project Deliverables


Live Website
HealthyhabitswithMary.com
Mailing list functionality
Remote appointment scheduling
In person appintment scheduling.


Figuring out how to achive the technical requirements and integrations of the site was difficult, and is still undergoing testing, but with problem solving and diving through various resources, I was able to make the site function as intended.

I set out to create a visually stunning experience that would put potential customers at ease, and to ensure all the formatting is user friendly.

Screens of the in-progress website

This project is still in development

Check out my other projects:

"Genver Arts" in white text over an abstract Acrylic painting with blue, orange, and black colors.

Shopping experience for an art gallery

purple logo consists of icononography implying three people are holding hands beloe there is text "Community helper" in a sans-serif font on a white background

App to get people involved in community service

Animation examples

illustration of the profile view of a green dragon's head facing a small human figure.
illustration of the profile view of a green dragon's head facing a small human figure.
3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Illustration & Design

3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Date


3/21/2023 - 4/28/2023

Role


UI designer, Initial concept drafter

The Product


Designs to set the aesthetic for Tales of Midgard, a game being developed by Nexus Event Interactive.

Project Deliverables


Assets that function in Unreal Engine 5

Contributed work

Drafting/Stylization

3d models of two dragon heads on long necks coming out of the ground, rendered with blender
3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Variation

3d models of two dragon heads on long necks coming out of the ground, rendered with blender
3d models of two dragon heads on long necks coming out of the ground, rendered with blender
3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Finalized assets

3d models of two dragon heads on long necks coming out of the ground, rendered with blender
3d models of two dragon heads on long necks coming out of the ground, rendered with blender
3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Impact


I am incredibly grateful for this opportunity to work with Nexus Event Interactive on their UI. I learned so much about how to collaborate with people in other disciplines, and so much about UI development. I am excited to see where the project goes!


Graphic featuring different sized prototype screens placed onto device frames

App to help people get involved in community service

Natasha McKernan

Date


January 2023 - February 2023

Role


Visual + UX Designer & Researcher

The Challenge


Design an app and adaptive website for an app that will help people get involved in community service.

Project Deliverables


App Hi-Fi Prototype
Mockups for responsive website

The Problem


Our survey shows that many young people want to be involved in community service but don’t know where to start. They need a way to find and track their community service to apply for scholarships, schools, and other reasons.

The Product


Community Helper is a USA-based nonprofit organisation dedicated to making the world a better place. They need a tool to help people find and volunteer for community service acts. This app is targeted towards teens and young adults who want to keep track of volunteer hours and find a variety of opportunities.


Understanding the user

A summary

I searched through online forms about community service and created some questions I wanted to ask people. I formulated these questions into a survey hosted on Google Forms, which I sent out to potential users. The feedback I received put a strong emphasis on needing some way to track volunteer hours along with a way to contact the person in charge of the position through the app.I used their feedback to develop a low-fidelity prototype for the app, which I later designed a useability study for.

User personas

Picture-of-a-girl-sitting-with-her-chin-in-hand-on-a-bench-indoors-Photographed-by-Anshika-Panchal

Selina Lynn

Goals


  • Get volunteer hours for scholarships


Fustrations


  • Has no idea where to start looking for opportunities.

"Woah, 20 hours of service just to apply!”


About

Selina Lynn is a student who, like many, doesn’t know what she wants do do with her life yet. However, she does want to go to college and has her eyes on some of Florida’s scholarships. Many of them require community service hours and on others it certainly is a helping hand.


Man gently smiles at the camera with soft blue mountains behind him - Photographed by philipp wuthrich

Roger Yoriker

Goals


  • To get involved in the local community.


Fustrations


  • Has no idea where to start.

"Oh! Hey there, need a hand?”


About

Roger and his spouse just moved into a house in the suburbs near where they work, and are brand new to the community. He loved to help in local community events where he grew up, but in this new place he doesn’t even know where to get started.


Ideation and design

Paper wireframes

Digital wireframes & prototype

Gif of the low-fi prototype going through the user flow

Further Research

Usability study key takeaways

Time input


People found the time availability section of the application confusing and inconvenient

Scrolling


People were frustrated that important information was below the cut, with no visual indicator showing they needed to scroll.

History


People would prefer that their previous and current volunteer acts would be easier to find.


Development

Mockups

"Before usability study," "after usability study," "mockup," below the phrases is a corresponding app prototype screenshot

I utilized the insights from the usability studies to implement the necessary changes to the wireframes, and pushed forward with those designs to make hi-fi mockups.

Imagine featuring 4 mobile mockup screens

Hi-Fidelity app prototype

Imagine featuring many different prototype screens of a mobile app over a solid black background
gif of the hi-fi prototype

Responsive Website

Mockups

Imagine featuring many different prototype screens of a desktop and mobile website over a solid blue background

Impact


I learned that there is so much effort that goes into community efforts, all day every day! However, even with so much needing to be done, there are always people ready and willing to help. I enjoyed growing my UX and empahthising skills with this project.


Imagine featuring many different prototype screens of a desktop and mobile website over a solid blue background

Shopping experience for an art gallery

Natasha McKernan

Date


Dec 8th, 2022 - Jan 1st, 2023

Role


Visual + UX Designer & Researcher

The Challenge


Design a shopping experience for an art gallery for mobile and desktop. Users will be able to view artwork in detail, and purchase pieces online.

Project Deliverables


Desktop Hi-Fi Prototype
Mockups for responsive website

The Problem


There are many people who can’t find time to go to art galleries but love to peruse and purchase fine art.Even online, many experience difficulty finding notable artists on resale sites since they are rife with scams.

The Goal


My mission is to create an artistic and intuitive shopping website for GenverArts. Users will be able to view artwork in detail, and purchase pieces online.


Understanding the user

Pain points

Lack of quality


Users can’t find art they like on etsy and ebay, which are “filled with mass-produced works that I don’t like.”

Distance


Users who live in remote places don’t have the ability to go see fine art in-person.

Time


Users who are too busy to take a trip out to art galleries feel like they are missing out.

Remote purchase


Some art gallery websites offer viewing experiences, but not purchasing leading some users to feel frustrated.

User persona

Woman holding hips while smiling -- Batel Studio

Debora Dale

Goals


  • To browse fine art

  • To decorate with impressive artwork


Fustrations


  • Can't find time to go to art galleries

  • Has difficulty finding notable artists on resale sites.

"Make sure not to waste time, the world is a busy place!”


About

Debora is a businesswoman who is an appreciator of the fine arts and enjoys visiting art galleries to find pieces to add to her collection. She is a busy business woman who needs an online art gallery because she has recently become too busy to go to them in person.


Ideation and design

Big images, clear navigation, and a simple site structure was the focus of this design. Users need to be able to see the artwork in glorious detail to help them choose whatbest suits them. In addition, many of the folk transitioning from traditional art spaces are unused to complex websites, so the design is intended to accommodate everyone who sets out to use it.

Site map & paper wireframes

Digital wireframes


Further Research

Usability study key takeaways

Function


Most participants spotted a major issue with the site’s functionality: Some of the site’s features need revision

Useage


Some participants used the art tab to navigate; since it lead directly to browsing, it should instead go to the explore page.

Focus


Most participants like to purchase from individual artists, so the artist of each work should remain front and center going forward.


Hi-Fidelity prototype and mockups

Imagine featuring many different prototype screens of a desktop and mobile website over a solid grey background
Video of hi-fi prototype showing the user flow

Impact


This project was incredible for my growth as a UX designer. I learned how it’s best to consider accessibility from the start, how to put together cohesive color schemes, also how to best utilize Adobe Xd, along with much more!


RRCC five-headed dragon (Tiamat)

Date


June 2018 - July 2021

Role


Lead visual designer, external construction manager (& I had my fingers in every pie with this one)

The Challenge


Design a robotic dragon that is visually recognizable, modular, fully articulating, and has presence in the dark

Project Deliverables


Five dragon heads that can separate and fit through a single-wide door.

Ideation

Teaching myself blender from scratch, within a week I had digital concepts mocked up.

3d models of two dragon heads on long necks coming out of the ground, rendered with blender

Prototyping

Moving forward with my blender designs, we first tried 3d printing the heads (way too heavy!) and then changed course to constructing out of EVA foam instead.

red 3d printed dragon head propped up by wood supports
diagram showing how to assemble the right side of the foam dragon. "Parts on the RIGHT Side; are places in the same way labeled"
the foam dragon head mounted on an early neck armature, unpainted with the separated parts clearly distinguishable. A co worker suports the jaw, while an off camera Natasha supports the top of the skull.

I sanded the foam pieces to fit together and carved the scale texture by hand.

Progress pictures

The white dragon head has a crest on top of it's head, and here it is mounted on late-stage armature that has yet to be skinned. It is shooting white smoke that looks like frost from it's mouth.
Picture of natasha backstage, dwarfed by the massive black dragon head which is on their head like a hat. They are smiling and holding up a peace sign

↑ Me

Three of the dragon heads are mounted on the final armature design in the idea lab, and has yet to be skinned.
The back dragon head has two massive horns that hook around the sides of it's face. The shot is taken at an agle showcasing its massive jaw and lit-up eyes and teeth. Around it is various other parts that are in early construction.
Picture of the red dragon head in the dark with it's eyes, mouth, and neck underside lit up. It is attached to an early armature that has yet to be skinned.
Picture of the white dragon's head and neck. The armature has been skinned, so it's neck is covered in loose white and blue scales.

I cut all the scales out of cardboard with a laser cutter and glued them to the internal mesh by hand. I cannot recommend this less.

Completion

After starring in the play She Kills Monsters, tiamat went on to feature at a theatre event and won an award there. As of 2022, she rests at RRCC Lakewood campus.